As part of the The Distributed 2nd semester programme on Social XR, the Distributed en Interactive Systems research group (DIS) from CWI offers free and open lectures to everyone. The aim of these talks is to discuss about Social XR, as a new medium for communication and collaboration following an interdisciplinary approach. The program includes excellent speakers like Aljosa Smolic, Eleni Mangina, Debora Christina Muchaluat Saade, Patrick le Callet, Elmar Eisemann, Julie Williamson around key themes such as 3D Capturing and Modeling realistic avatars, and their behavior in the virtual world; ethics by design, for the development of responsible Social XR experiences; Rendering and interaction, including the development of new immersive and multi-sensory experiences; Human factors and evaluation, including the assessment and evaluation of experiences and QoE modeling and prediction; and Coding, transmission and distribution of volumetric video content, and their optimisation for increasing the QoE.
Open and Free lectures on Social XR at CWI
The Distributed en Interactive Systems research group (DIS) of CWI presents the 2nd semester programme on Social XR, and organises open and Free lectures on Social XR at CWI.
Time | Tuesday 5 March | Wednesday 6 March |
---|---|---|
9:30-10:15 |
Aljosa Smolic: |
Eleni Mangina: |
10:15-10:45 |
Break with coffee/tea |
Break with coffee/tea |
10:45-11:30 |
Julie Williamson: |
Debora Christina Muchaluat Saade: |
11:30-11:45 |
Break |
Break |
11:45-12:30 |
Elmar Eisemann: |
Patrick le Callet: |
The future of media communication is immersive. Thanks to its interactivity, enhanced realism and personalized viewing paradigm, Extended Reality (XR) is a key technology to empower sectors such as cultural heritage, education, manufacturing, and to provide a climate-neutral alternative to traveling in the European Green Deal. Social XR systems promise to overcome the limitations of current real-time teleconferencing systems, enabling a better sense of immersion, increasing the sense of presence and fostering more natural interpersonal interactions.
Social XR technologies allow for shared experiences and interactions among remote users in real-time. However, several technological and research breakthroughs are still needed in order to make social XR widespread and accessible to the public. To enable realistic, immersive, and effective social XR experiences, a synergy is required between different research areas, such as computer graphics, networking and systems, signal processing, multimedia systems and social sciences and humanities.
The open and free lectures are part of the 2nd edition of the spring school on Social XR. The spring school will take place from March 4th to 8th 2024 at CWI in Amsterdam. See here for more information about the Spring School .