Riemer van Rozen conducts applied research on solutions that improve software, accelerate its design and simplify its maintenance. He creates programming languages, tools and techniques that are: 1) domain-specific solutions for non-programmer experts, novices and children; and 2) language-parametric technology for analyzing software and developing domain-specific languages. His main focus topics and impact areas are Programming Languages, Automated Game Design and Game-Based Learning. He is an experienced lecturer and speaker, e.g., on topics such as software design, automated game design and software evolution. As a Master's project supervisor, he helps students excel and publish. He serves as a PC member, reviewer and organizer for select research communities. For more information, please see his homepage.
Riemer van Rozen
Full Name
R.A. van Rozen
Email
Phone
+31 20 592 4231
Room
L222
Department(s)
Function(s)
Researcher
Homepage
Publications
All publicationsProfessional activities
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Lecturer: Lecturer and Module Coordinator for the course Software Evolution in the Master of Software Engineering at the University of Amsterdam.
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Principal Investigator: Project Leader and Lead Researcher (principal investigator) in the Live Game Design project at Amsterdam University of Applied Sciences, Faculty of Digital Media and Creative Industries, CREATE-IT Applied Research, Play & Civic Media Group. Responsible for leading the project and performing research into Live Intelligent Visual Environments for Game Design (Live Game Design), a RAAK-MKB applied research project funded by the Dutch funding body SIA/NWO. Note: work performed at Centrum Wiskunde & Informatica. url: http://livegamedesign.github.io
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Organizer: Co-organizers: Riemer van Rozen and Anders Bouwer (AUAS), of the Symposium on Live Game Design, Hotel Casa, Amsterdam.
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Visiting Researcher: Master’s supervisor. Supervisor and second reader in the Master of Software Engineering at the University of Amsterdam.
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Organizer: Co-organizers: Riemer van Rozen and Anders Bouwer (AUAS), of the Symposium on Live Game Design, Volkshotel, Amsterdam.
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Principal Investigator: Principal Investigator on the project Prototyping Tools for Digital Card Game Design. DGA Fieldlab, funded by DGA and ClickNL. url: https://cardgamedesign.github.io
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Organizer: Organizer of the Symposium on Live Game Design, Hotel Casa, Amsterdam.
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Speaker: Speaker at Awesome IT, the annual student congress on Computer Science and AI, University of Amsterdam, lecture on "Languages of Games and Play"
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Chair: Co-chairs: Riemer van Rozen, Konstantinos Sfikas and Asiiah Song. Organizing committee of the international workshop on Procedural Content Generation (PCG), co-located with the international conference on the Foundations of Digital Games (FDG), 5-8 September 2022 - Athens, Greece.
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Chair: Proceedings Chair, ACM International Conference on the Foundations of Digital Games, FDG 2024.
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Speaker: Speaker at the Strumenta Virtual Meet Up, presentation on "Live Programming requires Enabling Technology". https://strumenta.community/meetup/virtual-meetup-riemer-van-rozen/
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Speaker: Speaker on “Putting the PL in GamePLay”. In: 3rd VERSEN Workshop on Programming Languages in the Netherlands (PLNL), June 16th 2023, Doelenzaal, University of Amsterdam, The Netherlands. Lecture. 2023
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Organizer: Organizer of “Zelf Leuke Spelregels Ontwerpen”. In: CWI Open Dag, Weekend van de Wetenschap, October 7th 2023, CWI, Amsterdam, The Netherlands. Lecture, demo and workshop. 2023
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Speaker: Speaker on “Enabling Technology for Live Programming”. In: Language Developer’s Meetup (LangDev), November 14–15 2023, Dutch Tax Authority, Rijkskantoor de Knoop, Utrecht, The Netherlands. Lecture. 2023
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Chair: Session Chair of the Beyond Programming track, Onward! Papers, SPLASH, October 25–26 2023, Cascais, Portugal.
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Speaker: Speaker on “Towards an Omniscient Debugger for Change-Based DSLs”. In: Agile Language Engineering, Inria CWI Associate Team, ALE, December 18–19, 2023, Inria, Rennes, France. Invited talk. 2023
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Chair: Session Chair of the Financial track at The Future of Cobol and Mainframe in The Netherlands, January 18th 2024, CWI, Amsterdam, The Netherlands.
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Reviewer: Reviewer for PeerJ Computer Science, 2024.
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Reviewer: Reviewer for the ACM International Conference on the Foundations of Digital Games, FDG 2024.
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Committee member: PC Member, Workshop on Procedural Content Generation, PCG 2024.
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Speaker: Co-organizer with Anders Bouwer, Daan van Smaalen, and Riemer van Rozen. “Games Ontwerpen voor je Onderwijs”. In: ACTIEFFABRIEK, March 21st 2024, Benno Bremselahuis, Amsterdam University of Applied Sciences, Amsterdam, The Netherlands. Workshop. 2024
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Speaker: Speaker on “Game-Based Learning through Game Design and Live Programming”. In: Game-Based Learning Meetup, April 3rd 2024, Amsterdam University of Applied Sciences, Amsterdam, The Netherlands. Invited talk. 2024
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Organizer: Organizer of “A Live Programming Tutorial that uses Game-Based Learning”. In: ICT.Open, April 10–11 2024, Jaarbeurs, Utrecht, The Netherlands. Demo. 2024
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Speaker: Speaker on “Vie is a Game Changer: Live Programming Meets Game-Based Learning”. In: The 10th Dutch National Symposium on Software Engineering (SEN), June 7th 2024, CWI, Amsterdam, The Netherlands. Short talk. 2024
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Speaker: Speaker on “Vie is a Game Changer: Programming Languages Meets Game-Based Learning”. In: 4th VERSEN Workshop on Programming Languages in the Netherlands (PLNL), June 21st 2024, Bernoulliborg, University of Groningen, The Netherlands. Lecture. 2024
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Speaker: Co-authors: Elisabeth Kletsko and Riemer van Rozen. “It‘s RASCALing – Using Game Engines to Rapidly Prototype Visual Programming Environments”. In: 4th VERSEN Workshop on Programming Languages in the Netherlands (PLNL), June 21st 2024, Bernoulliborg, University of Groningen, The Netherlands. Lecture. 2024
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Committee member: PC Member for the ACM SIGPLAN International Conference on Software Language Engineering, SLE 2024.
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Committee member: PC Member for the ACM SIGPLAN International Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT 2024.
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Committee member: PC Member for the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2024.
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Organizer: Co-organizers: Riemer van Rozen and Damian Frölich. The 5th VERSEN Workshop on Programming Languages in The Netherlands, PLNL 2025.
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Reviewer: Reviewer for Elsevier Science of Computer Programming, 2024.
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Organizer: Co-organizers: Riemer van Rozen and Daria (Dasha) Protsenko. The 1st Workshop on Live Game Design (LGD 2025), April 15th 2025, co-located with the 19th International Conference on the Foundations of Digital Games (FDG 2025), April 15-18 2025, Vienna & Graz.
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Committee member: PC Member for the ACM International Conference on the Foundations of Digital Games, FDG 2025.
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Speaker: Speaker at the IPA Fall Days on Models for Constructing Software. Lecture on “Programming Languages and Games”. In: November 4—8 2024, Center Parcs, Zandvoort, The Netherlands. Invited talk. 2024.