Riemer van Rozen

Full Name
R.A. van Rozen
Email
Phone
+31 20 592 4231
Room
L222
Department(s)
Function(s)
Researcher
Homepage
Riemer van Rozen

Riemer van Rozen conducts applied research on solutions that improve software, accelerate its design and simplify its maintenance. He creates programming languages, tools and techniques that are: 1) domain-specific solutions for non-programmer experts, novices and children; and 2) language-parametric technology for analyzing software and developing domain-specific languages. His main focus topics and impact areas are Programming Languages, Automated Game Design and Game-Based Learning. He is an experienced lecturer and speaker, e.g., on topics such as software design, automated game design and software evolution. As a Master's project supervisor, he helps students excel and publish. He serves as a PC member, reviewer and organizer for select research communities. For more information, please see his homepage.

Publications

All publications

Professional activities

  • Lecturer: Lecturer and Module Coordinator for the course Software Evolution in the Master of Software Engineering at the University of Amsterdam.
  • Principal Investigator: Project Leader and Lead Researcher (principal investigator) in the Live Game Design project at Amsterdam University of Applied Sciences, Faculty of Digital Media and Creative Industries, CREATE-IT Applied Research, Play & Civic Media Group. Responsible for leading the project and performing research into Live Intelligent Visual Environments for Game Design (Live Game Design), a RAAK-MKB applied research project funded by the Dutch funding body SIA/NWO. Note: work performed at Centrum Wiskunde & Informatica. url: http://livegamedesign.github.io
  • Organizer: Co-organizers: Riemer van Rozen and Anders Bouwer (AUAS), of the Symposium on Live Game Design, Hotel Casa, Amsterdam.
  • Visiting Researcher: Master’s supervisor. Supervisor and second reader in the Master of Software Engineering at the University of Amsterdam.
  • Organizer: Co-organizers: Riemer van Rozen and Anders Bouwer (AUAS), of the Symposium on Live Game Design, Volkshotel, Amsterdam.
  • Principal Investigator: Principal Investigator on the project Prototyping Tools for Digital Card Game Design. DGA Fieldlab, funded by DGA and ClickNL. url: https://cardgamedesign.github.io
  • Organizer: Organizer of the Symposium on Live Game Design, Hotel Casa, Amsterdam.
  • Speaker: Speaker at Awesome IT, the annual student congress on Computer Science and AI, University of Amsterdam, lecture on "Languages of Games and Play"
  • Chair: Co-chairs: Riemer van Rozen, Konstantinos Sfikas and Asiiah Song. Organizing committee of the international workshop on Procedural Content Generation (PCG), co-located with the international conference on the Foundations of Digital Games (FDG), 5-8 September 2022 - Athens, Greece.
  • Chair: Proceedings Chair, ACM International Conference on the Foundations of Digital Games, FDG 2024.
  • Speaker: Speaker at the Strumenta Virtual Meet Up, presentation on "Live Programming requires Enabling Technology". https://strumenta.community/meetup/virtual-meetup-riemer-van-rozen/
  • Speaker: Speaker on “Putting the PL in GamePLay”. In: 3rd VERSEN Workshop on Programming Languages in the Netherlands (PLNL), June 16th 2023, Doelenzaal, University of Amsterdam, The Netherlands. Lecture. 2023
  • Organizer: Organizer of “Zelf Leuke Spelregels Ontwerpen”. In: CWI Open Dag, Weekend van de Wetenschap, October 7th 2023, CWI, Amsterdam, The Netherlands. Lecture, demo and workshop. 2023
  • Speaker: Speaker on “Enabling Technology for Live Programming”. In: Language Developer’s Meetup (LangDev), November 14–15 2023, Dutch Tax Authority, Rijkskantoor de Knoop, Utrecht, The Netherlands. Lecture. 2023
  • Chair: Session Chair of the Beyond Programming track, Onward! Papers, SPLASH, October 25–26 2023, Cascais, Portugal.
  • Speaker: Speaker on “Towards an Omniscient Debugger for Change-Based DSLs”. In: Agile Language Engineering, Inria CWI Associate Team, ALE, December 18–19, 2023, Inria, Rennes, France. Invited talk. 2023
  • Chair: Session Chair of the Financial track at The Future of Cobol and Mainframe in The Netherlands, January 18th 2024, CWI, Amsterdam, The Netherlands.
  • Reviewer: Reviewer for PeerJ Computer Science, 2024.
  • Reviewer: Reviewer for the ACM International Conference on the Foundations of Digital Games, FDG 2024.
  • Committee member: PC Member, Workshop on Procedural Content Generation, PCG 2024.
  • Speaker: Co-organizer with Anders Bouwer, Daan van Smaalen, and Riemer van Rozen. “Games Ontwerpen voor je Onderwijs”. In: ACTIEFFABRIEK, March 21st 2024, Benno Bremselahuis, Amsterdam University of Applied Sciences, Amsterdam, The Netherlands. Workshop. 2024
  • Speaker: Speaker on “Game-Based Learning through Game Design and Live Programming”. In: Game-Based Learning Meetup, April 3rd 2024, Amsterdam University of Applied Sciences, Amsterdam, The Netherlands. Invited talk. 2024
  • Organizer: Organizer of “A Live Programming Tutorial that uses Game-Based Learning”. In: ICT.Open, April 10–11 2024, Jaarbeurs, Utrecht, The Netherlands. Demo. 2024
  • Speaker: Speaker on “Vie is a Game Changer: Live Programming Meets Game-Based Learning”. In: The 10th Dutch National Symposium on Software Engineering (SEN), June 7th 2024, CWI, Amsterdam, The Netherlands. Short talk. 2024
  • Speaker: Speaker on “Vie is a Game Changer: Programming Languages Meets Game-Based Learning”. In: 4th VERSEN Workshop on Programming Languages in the Netherlands (PLNL), June 21st 2024, Bernoulliborg, University of Groningen, The Netherlands. Lecture. 2024
  • Speaker: Co-authors: Elisabeth Kletsko and Riemer van Rozen. “It‘s RASCALing – Using Game Engines to Rapidly Prototype Visual Programming Environments”. In: 4th VERSEN Workshop on Programming Languages in the Netherlands (PLNL), June 21st 2024, Bernoulliborg, University of Groningen, The Netherlands. Lecture. 2024
  • Committee member: PC Member for the ACM SIGPLAN International Conference on Software Language Engineering, SLE 2024.
  • Committee member: PC Member for the ACM SIGPLAN International Workshop on Programming Abstractions and Interactive Notations, Tools, and Environments, PAINT 2024.
  • Committee member: PC Member for the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2024.
  • Organizer: Co-organizers: Riemer van Rozen and Damian Frölich. The 5th VERSEN Workshop on Programming Languages in The Netherlands, PLNL 2025.
  • Reviewer: Reviewer for Elsevier Science of Computer Programming, 2024.
  • Organizer: Co-organizers: Riemer van Rozen and Daria (Dasha) Protsenko. The 1st Workshop on Live Game Design (LGD 2025), April 15th 2025, co-located with the 19th International Conference on the Foundations of Digital Games (FDG 2025), April 15-18 2025, Vienna & Graz.
  • Committee member: PC Member for the ACM International Conference on the Foundations of Digital Games, FDG 2025.
  • Speaker: Speaker at the IPA Fall Days on Models for Constructing Software. Lecture on “Programming Languages and Games”. In: November 4—8 2024, Center Parcs, Zandvoort, The Netherlands. Invited talk. 2024.